![]() It makes the game to allocate more memory for the inventory screen, preventing crashes with high-poly models inside ss_pzzl.dat: No file-size limitations in the inventory. ![]() Here goes the complete list of the current improvements: They’ve been able to fix a lot of things, all of them can be enabled or disabled by simply editing a. What you’ll read now is all their work! And in fact, you already can test some of these features using nipkow’s “re4_tweaks”, which is still in development. Thanks to the combined efforts of the community, we’ve been able to raise this project to another level by fixing some infamous issues this and previous HD ports had.Īnd it’s all thanks to nipkow and emoose (maybe some of you already know them). ![]() The day is approaching… I know some of you may feel slightly disappointed when you see the release day, but believe me, it will deserve the extra month of waiting.
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